Blueprint
Draw floor plans to scale, with walls, doors, windows, rooms, dimensions and furniture. Everything you draw is measured in real units, so a wall you draw 3.2 m long is 3.2 m long on export.
Blueprint is available on the Studio and Pro plans.
Adding A Blueprint
- Click on the project page where you want the Blueprint to be added, and type / to open the element menu
- Search for Blueprint
- Select it to add it to the page
Settings
Click Show panels and select the Settings tab to set:
- Look: Blueprint (light lines on blue), Technical drawing (black lines on white) or Textured (floors and furniture filled with their textures, black lines on top)
- Unit: Select between millimetres, centimetres, metres, inches and feet
- Scale: 1:20, 1:50, 1:100, 1:200 or 1:500
- Grid: Show or hide it, snap to it, and set its size
- Walls: Align walls and room outlines to 45° steps
- Wall thickness
- Wall height for the floor you're on
Drawing
| Tool | What it does |
|---|---|
| Select (V) | Click something to select it, drag it to move it, and drag its handles to resize or rotate it |
| Line (L) | Draw a line |
| Rectangle (R) | Draw a rectangle |
| Ellipse (O) | Draw a circle or an ellipse |
| Text (T) | Click to place a text label |
| Measure (M) | Check the distance between two points. The measurement stays on the plan while you use other tools, and a line or wall you draw close to its length gets exactly that length. Escape clears it, and it's never saved or exported |
To move around the plan, hold Space and drag, or hold ⌘ / Ctrl and drag. Press F to fit everything on screen.
Exact Lengths
To draw a wall, line, dimension or measurement at an exact length, start drawing it and point it in the direction you want. Then type the length, like 3.2 m, 900 mm, 120 cm or 8', and press Enter. For walls, that places the next corner, so you can carry on with the next wall.
For a rectangle or an ellipse, type its width and height while you draw it, like 2 m x 3 m, and press Enter.
To change the size of something you've already drawn, select it and type the new size in the Shape tab.
Angles
New walls and room outlines follow 45° angles, so the corners come out square. To draw one at any other angle, hold Shift while you draw it. To turn this off, open the Settings tab and click the compass icon beside Walls. Holding Shift then keeps a wall to 45° angles instead.
Hold Shift while you draw a rectangle to make it a square, or while you draw a line to keep it to 45° angles. Hold Shift while you rotate something to rotate it in 45° steps.
Snapping
Turn on Snap to grid in Settings and everything you draw snaps to the grid, and to the ends of walls, lines and dimensions, the corners of rooms and the corners of furniture nearby.
Floors And Layers
A blueprint starts with one floor, the Ground floor. To add another, click the floor's name in the toolbar and select Add floor. The new floor goes on top and opens, ready to draw on, with the floor below shown faintly so you can line up your walls. To go to another floor, click the floor's name and select it.
To rename a floor, double-click its name in the list, type the new name and press Enter. To delete a floor, click the bin icon beside it, then click Delete. You can undo it.
Each floor has its own layers, in the Layers tab. Add a layer to keep furniture apart from walls, drag a layer up or down to change its order, and hide, lock, rename, duplicate or merge layers.
Symbol Settings
Select a symbol, or anything else you've drawn, and the Shape tab in the side panel shows its settings, like a sofa's size, a wall's length or a room's name. Type a new value and press Enter. The reset icon at the top right of the tab brings a symbol back to its original size and weight.
To mark a symbol with a short label, like a light's channel or a monitor's mix number, type it under Label. It shows just under the symbol, on the plan and on exported files.
If you select more than one symbol, the Shape tab changes their sizes together.
Interior And Exterior Planning
| Tool | What it does |
|---|---|
| Wall (W) | Click where each corner goes. Click your first corner again to close the room, or press Escape or Enter to stop at the last corner you've clicked |
| Door (D) | Click on a wall to put a door in it. In the Shape tab, set its width, click a style under Style, and set which side it opens from and whether it swings in or out |
| Window (N) | Click on a wall to put a window in it, and set its width in the Shape tab |
| Room | Click inside a space with walls all the way round it, and the room fills that space and shows its area. Give it a name in the Shape tab. To draw a room without walls, click where each corner goes, and press Escape after the last one |
| Dimension (I) | Draw a measurement that stays on the plan and is included on export |
Draw the walls first, then let the Room tool find the rooms. Their areas stay right as you move the walls.
Furnish the rooms from the Symbols tab, or with your own furniture from the Inventory tab. For gardens and outdoor spaces, the Outdoor, Gates & Fences and Playground groups have garden furniture, plants, trees, fences and gates.
Curtains go against the wall behind them and reach down to the floor. Drag their sides to change their width. In the Shape tab, select Open, Half open or Closed under Curtains, and Rod or Ceiling track under Hung from.
To change a painting, select it, open the Shape tab and click Change painting. Select Your inventory to use a picture of your own, or select a museum to pick one of its paintings.
Stage Planning
Stage decks and risers, truss and hoists, lights, sound, video, backline, power and the audience are all in the Symbols tab. You can set how high the stage is, hang lights and speakers from truss, check the load on each hoist, plan the audience and draw escape routes. Export it as a PDF for the crew, with a legend of the symbols you've used, or as a DXF for CAD, with each group of symbols on a layer of its own.
The Stage
Stage decks, risers, stairs, ramps, the stage skirt, crowd barriers, stage curtains, backdrops, truss towers, wind-up stands, the stage roof, the LED wall, projection screens and the FOH riser come in more than one height. Select one and type its height under Height in the Shape tab, or select more than one to give them the same height. For stage stairs, type the height of the deck they lead up to.
Add a Setting line along the front edge, a Centre line down the middle and the Stage directions from the Stage group, so everyone reading the plan knows which way is upstage.
Stage Lights And Speakers
Truss, chain hoists, the hanging point and the pipe go up at a usual height for a stage, which you can change under Height above floor in the Shape tab.
Drop a stage light, a line array, a point source speaker or a projector onto a truss, a pipe or a lighting stand, on the plan or in the 3D view, and it hangs from it. When you move the truss or change its height, everything hanging from it moves too. Select a light to see what it hangs from under Hung from in the Shape tab. To take it down, drag it away from the truss. A projector put on a table stands on it without its stand.
To add more of the same light, select it and press ⌥ / Alt + D. The copies line up at the same spacing. To move every light on the floor at once, hold ⌥ / Alt, click one of them and drag.
Select a light to change its settings under Light in the Shape tab:
- Colour: Click the swatch and select a colour
- Beam (Zoom on a moving head): How wide the beam is, in degrees
- Tilt: Which way it points, from 0° pointing down to 90° level. To point it another way, rotate the light on the plan
In the 3D view, every light shows its beam, by day and in the evening. Click the sun icon beside 3D view to see them in the evening light.
Line arrays, point source speakers and front fills can be aimed down at the audience. Select one and type its Tilt under Speaker in the Shape tab, from 0° level to 90° pointing down at the floor. A line array curves down a little more with each box, the way a real hang does.
Weights And Loads
Every symbol has a Weight in the Shape tab. Truss, hoists, lights, speakers and video pieces start with a typical weight, which you can change to the weight of your own gear. Truss and pipes weigh more the longer they are, and an LED wall the bigger it is. To go back to the typical weight, click the reset icon at the top right of the tab.
Select a chain hoist or a hanging point to see its Load, which is how much of the truss, and of everything hanging from it, that hoist holds. Truss that meets counts as one rig, and the weight is shared between the hoists by where it hangs. If a hoist holds more than it's rated for (0.5 t or 1 t), the Shape tab shows it in red. The load is a guide for planning, not a rigging calculation, so have your rigger check it.
Audience
Select a Seating block and type its Rows, Seats per row and Row spacing in the Shape tab, and the block grows or shrinks to fit. A Seat row is a single row. Stretch it and it fills with seats.
A Standing area shows how many people fit in it, on the plan and on export. Select it and set People per m², from 1 to 4, for how busy it'll be.
Escape Routes
Click the Escape route tool, click where the route starts and at each turn on the way out, then press Enter or Escape at the exit. It's drawn as a green dashed line with arrows pointing to the exit. Select it to see its length in the Shape tab, which is how far someone has to walk to get out. Exit signs, fire extinguishers and first aid are in the Fire & Safety group.
Symbols
Click Show panels and select the Symbols tab for furniture, fittings and equipment drawn to their real size. Drag a symbol onto the plan, or click it to add it. Search to find a symbol, or click a group's name to show or hide it.
- Living: Sofas, armchairs, coffee and side tables, TV furniture, cushions and throws
- Modular Sofas: Sofa modules, and modular sofas already put together
- Rugs: Rectangular, square, round and oval rugs, and runners
- Bedroom: Beds, nightstands, wardrobes and other bedroom furniture
- Children: Cots, children's beds and children's furniture
- Kitchen & Dining: Dining tables and chairs, bar stools, kitchen units and appliances
- Food & Drinks: Bread and pastries to set on a table or counter
- Bathroom: Toilets, baths, showers and sinks
- Office & Workspace: Desks, office chairs, a conference table and storage
- Lighting: Lamps, and pendant, ceiling and wall lights
- Art: Framed paintings and sculptures
- Decor: Small pieces to set on a table or desk
- Architectural & Decor: Plants, doors, a window, curtains, stairs, a column and a person for scale
- Outdoor: Garden furniture, trees, plants, benches and a pool
- Gates & Fences: Fences and gates
- Stage: Stage decks, risers, stairs, curtains, backdrops and stage markings
- Rigging: Truss, chain hoists, a hanging point, a pipe, stands and a stage roof
- Stage Lighting: Spots, washes, moving heads, effects, a hazer and a lighting desk
- Sound: Speakers, monitors, desks and microphones
- Video: An LED wall, projection screens, a projector, a monitor and a camera
- Backline: Drums, keyboards, pianos, amps and DJ decks
- Power & Production: Power, cable ramps and production furniture
- Audience: Seating, a standing area and tables
- Fire & Safety: Exit signs and safety equipment
- Gym & Sport: Gym equipment and sports gear
- Playground: A playset and a climbing frame
Textures
Click Show panels and select the Textures tab to give floors, walls and furniture realistic textures, like oak boards, marble, brick, linen or leather. You'll see them in the 3D view, and on the plan too when you select the Textured look in Settings. Every texture repeats at its real size, so a floorboard is as wide on your plan as in real life.
- On the plan, hold ⌥ / Alt and click the part you want to change, like a room's floor, one side of a wall or one cushion of a sofa. In the 3D view, just click it
- Click a texture
Hold Shift as well to select more parts. You can also drag a texture onto a part of a piece of furniture, onto one side of a wall, or into a room for its floor. With nothing selected, a floor texture goes on every floor, and a wall texture on every side of every wall.
The textures are in groups, like Wood floors, Tiles and Fabric. The tab also has paint colours, finishes like glass, brass and chrome, moulding for the walls, and your own pictures from your inventory, at the size you type under Repeat size (mm). To take a texture off, select the part and click Remove texture.
Textures are from Poly Haven and ambientCG.
Your Own Files
Hover + in the toolbar, then select Import file to upload a file from your computer, or Pick from inventory to add a file you've already uploaded. You can add:
- Pictures: JPG, PNG, GIF, WebP, BMP, AVIF, SVG and HEIC, up to 25 MB on Studio and 50 MB on Pro
- 3D models: glTF, GLB, OBJ, FBX and STL, placed at their real size, up to 100 MB on Studio and 2 GB on Pro
- DXF drawings: up to 500 MB on Studio and 2 GB on Pro
Underlays
To draw over an existing floor plan, select its picture, open the Shape tab and turn on Use as underlay. It moves behind your drawing, fades and is locked in place. To get it to scale, click Calibrate, click two points you know the distance between and type that distance.
DXF Files
A DXF file comes in at its real size as an underlay, to draw over. To change the drawing itself, select it, open the Shape tab and click Turn into lines. Every line becomes a shape you can move, change and delete, on a layer of its own. A blueprint takes up to 25,000 shapes, so a drawing with more lines than that stays an underlay.
The Inventory Tab
Click Show panels and select the Inventory tab to place furniture, fittings and 3D models from your inventories at their real size. Select an inventory at the top, or keep All inventories, and type the start of a name to find an item. Drag an item onto the plan, or click it to add it.
- Each item shows the sizes it has in the inventory: l (length), d (depth), w (width) and h (height)
- On the plan, an item is its length side to side and its depth front to back. Furniture measured W × D × H uses its width side to side, and a flat item measured L × W uses its width front to back
- An item without a size shows muted. Click it and type its sizes to place it
If you resize an item on the plan, its size changes in the inventory too, so it's the same size everywhere.
Following An Inventory List
If the furniture for a project is in an Inventory List, the Blueprint can follow it and place every item from the list at its real size.
- Open the Inventory tab
- Select the Inventory List at the top, under Inventory lists
- To follow only part of it, click one or more of its tags or categories
- Turn on Place on the plan and keep in sync
Items added to the list later are placed too, and an item without a size is placed once it has one. If you delete an item from the plan, it isn't placed again. Turn the switch off to stop following the list, and what's already on your plan stays where it is.
3D View
Click 3D view in the toolbar to see the floor you're on in 3D, with its walls, doors, windows, furniture and textures. Click the sun icon beside it to switch between daylight and evening light. To see another floor, or the whole building from outside, click the floor's name in the toolbar and select it.
Drag to look around, and pinch or scroll to zoom in or out. To move a piece of furniture, click it, drag it across the floor, then click it again to let it go. You can drag symbols from the Symbols tab onto the 3D view too. Everything you change here shows on the plan, and you can undo it. Click 3D view again to go back to the plan.
Full View
Click the expand icon in the toolbar for more space to work on. Press Escape to exit full view.
Using A Blueprint As A Data Source
A Moodboard, a Storyboard or a Whiteboard can show a picture of a floor of your blueprint, and a Table can show a floor, or a room with its name and area. When the blueprint has more than one floor, select the floor you want when you connect it. They update when the blueprint changes.
Export Your Blueprints
Click the download icon in the toolbar. Before you export, set the scale (or Fit to page), the look and the details for the title block in the export window. If the plan doesn't fit the page at the scale you set, the export window tells you. When the plan has symbols, the export has a legend of each symbol you've used and how many there are. To leave it out, turn off Symbol legend.
If your blueprint has more than one floor, select the floor to export. The floor you're on is selected to start with. A PDF, a DXF or a GLB can also take All floors.
The formats are:
- PNG
- JPEG
- SVG
- DXF
- JSON
- GLB
Keyboard Shortcuts
These shortcuts work when the Blueprint is selected:
| Action | Shortcut |
|---|---|
| Select tool | V |
| Line tool | L |
| Rectangle tool | R |
| Ellipse tool | O |
| Text tool | T |
| Measure tool | M |
| Wall tool | W |
| Door tool | D |
| Window tool | N |
| Dimension tool | I |
| Fit to content | F |
| Use a typed length, or finish the walls or escape route | Enter |
| Finish the walls, room outline or escape route, stop drawing, or clear the measurement | Escape |
| Hold to move the plan | Space |
| Bring the selection forward | ⌥ / Alt + ↑ |
| Send the selection backward | ⌥ / Alt + ↓ |
| Bring the selection to the front | ⌥ / Alt + Shift + ↑ |
| Send the selection to the back | ⌥ / Alt + Shift + ↓ |
| Export | ⌘ / Ctrl + E |
Credits
Some of the symbols are made by others or based on their work. We've changed them to fit the Blueprint, like their size, textures and detail.
- The horse is based on "Horse" by yury_gerasimov, licensed under CC BY 4.0
- The horse's head is based on "Horse Head" by Faxchard, licensed under CC BY 4.0
- The classical bust is based on the scan of "Portrait of Józef Poniatowski" by the Virtual Museums of Małopolska, shared in the public domain (CC0)
- The framed paintings are in the public domain, from the Metropolitan Museum of Art and SMK, the National Gallery of Denmark
- The beech is based on "Beech tree" by evolveduk, licensed under CC BY 4.0
- The spreading, round and young trees are based on "Tree Animate" by RandyGF, licensed under CC BY 4.0
- The bush and the plants in the planter are based on "Small bush" by yanix, licensed under CC BY 4.0
- The ornamental grass is based on "Real Bush" by Salman Ramezani, licensed under CC BY 4.0
- The fern is based on "Plant Bush" by Batuhan13, licensed under CC BY 4.0
- The bamboo is based on "Bamboo Bush" by sujirour, licensed under CC BY 4.0
- The metal park bench is based on "Park Bench" by Ryan Kiesselbach, licensed under CC BY 4.0
- The wooden park bench is based on "Bench_ Park _02 - 14MB" by adventurer, licensed under CC BY 4.0
- The concrete bench is based on "Bench 3 USSR (Game ready)" by Nikita Filimonov, licensed under CC BY 4.0
- The outdoor workout park is based on "Tourniquet" by Mcx1m, licensed under CC BY 4.0
- The pull-up bars are based on "Pull-Up Bar – Game-Ready Low Poly 3D Model" by sanggunlinuwih, licensed under CC BY 4.0
- The dumbbell rack is based on "Hatntelset" by roboboy2718, licensed under CC BY 4.0
- The squat rack is based on "Squat trainer" by Andrei, licensed under CC BY 4.0
- The weight bench is based on "Dumbbell Barbell Bench - 9MB" by adventurer, licensed under CC BY 4.0
- The Roman chair is based on "ROMAN CHAIR - Premium 3D Gym Equipment Model" by JK3Dstudios, licensed under CC BY 4.0
- The exercise bike is based on "gym cycle" by jackk, licensed under CC BY 4.0
- The treadmill is based on "Treadmill 3D Model" by Javier Martín Hidalgo, licensed under CC BY 4.0
- The pommel horse is based on "Antique Gymnastics Pommel Horse" by Last_Samurai, licensed under CC BY 4.0
- The locker is based on "Metal Gym/Boxing Locker" by CAL21, licensed under CC BY 4.0
- The skipping rope is based on "Aerobics Rope - Game Ready" by MHKstudio, licensed under CC BY 4.0
- The basketball is based on "Basketball Ball" by Pitchforkone, licensed under CC BY 4.0
- The playset is based on "Delamar_Structure" by delamar, licensed under CC BY 4.0
- The climbing frame is based on "Outdoor Climbing Complex "Ninja v3"" by astroarch, licensed under CC BY 4.0
- The grand piano is based on "Draft | Shigeru Kawai grand piano" by trpltccs, licensed under CC BY 4.0
- The upright piano is based on "Piano" by AEN, licensed under CC BY 4.0
- The camera on a tripod is based on "Camera" by alex.andain.777, licensed under CC BY 4.0
- The drum kit is based on "Tama Drum Kit" by robcantuart, licensed under CC BY 4.0
- The electronic drum kit is based on "Electronic Drum Set" by SINNIK, licensed under CC BY 4.0
- The keyboard on a stand is based on "Yamaha Keyboard" by Ryan_Nein, licensed under CC BY 4.0
- The djembe is based on "Djembe Goplet Drum - Photogrammetry Scan" by aqpetteri, licensed under CC BY 4.0
- The roped djembe is based on "Drum" by LaudoStudio, licensed under CC BY 4.0
- The bongos are based on "Tbilat drums" by bcwilcox, licensed under CC BY 4.0
- The tongue drum is based on "Tank Drum" by yanix, licensed under CC BY 4.0
- The fire extinguisher is based on "CO2 Fire Ext" by ASA21, licensed under CC BY 4.0
- The AED is based on "DEFIBRILLATOR LOW POLY" by THEAPPXR, licensed under CC BY 4.0
- The plain exit sign is based on "Low poly emergency exit sign" by Mckai, licensed under CC BY 4.0
- The emergency exit sign is based on "Low Poly Green Running Man Exit Sign" by JeffK, licensed under CC BY 4.0
- The assembly point is based on "Meeting Point Sign" by 842377, licensed under CC BY 4.0
- The loaves, bread rolls, croissants, Danish pastry and cookie are based on "Baked goods" by Rigsters, licensed under CC BY 4.0
- The Greek vase is based on the scan of "Eros pelike" by the National Museum of Antiquities, shared in the public domain (CC0)
- The desk calendar is based on "Office decor calendar desk" by Chenchanchong, licensed under CC BY 4.0
- The magazine holders are based on "Office decor holder magazine" by Chenchanchong, licensed under CC BY 4.0
- The stack of books is based on "Coffee Table Books" by DeezVertz, licensed under CC BY 4.0
- The bedside cabinet is based on "Bedside Cupboard Home Decor" by homefurni, licensed under CC BY 4.0
- The bonsai is based on "Bonsai Tree - garden" by Brian Trepanier, licensed under CC BY 4.0
- The crabapple is based on "Crab Apple Royal Beauty - garden" by Brian Trepanier, licensed under CC BY 4.0
- The flower clump is based on "Garden Flower - vegetation" by raguramkgr, licensed under CC BY 4.0
- The pergola is based on "Wooden Garden Pergola" by DELTAHEDRA, licensed under CC BY 4.0
- The pallet is based on "Palet Exterior" by Zuncho Multimedia, licensed under CC BY 4.0
- The garden stones are based on "Stone Garden (13 3D Stones)" by Mehdi Mirzaie, licensed under CC BY 4.0
- The fence panel is based on "Wooden Garden Fence" by seba0456, licensed under CC BY 4.0
- The rail fence with a gateway is based on "Fence and Gate (Wood)" by trentspi, licensed under CC BY 4.0
- The wooden gate is based on "gate 45" by Cippenham, licensed under CC BY 4.0
- The iron gate is based on "gate" by cabbageislettuce, licensed under CC BY 4.0
- The ornate gate is based on "The mansion gate" by jichen66666, licensed under CC BY 4.0
- The leather lounge chair is based on "Chair" by andree, licensed under CC BY 4.0
- The lounge chair with hairpin legs is based on "Leather Chair" by Mohammed Qamar, licensed under CC BY 4.0
- The swivel armchair is based on "Old leather chair" by Skodvirr, licensed under CC BY 4.0
- The low lounge chair is based on "Lounge Chair" by eltayerkebulan, licensed under CC BY 4.0
- The slatted wooden lounge chair is based on "Pipo Chair" by mobaali, licensed under CC BY 4.0
- The wooden stool is based on "Tiny Chair" by Marcin.Kwiatkowski, licensed under CC BY 4.0
- The round wooden coffee table is based on "Circle wood table" by sgnmz, licensed under CC BY 4.0
- The wooden coffee table is based on "Coffee Table 01" by kubassa, licensed under CC BY 4.0
- The glass coffee table is based on "D.552.2 - coffe table" by Bluemotion, licensed under CC BY 4.0
- The cloud coffee table is based on "Kumo White Coffee Table" by Blizzy, licensed under CC BY 4.0
- The round marble coffee table is based on "Table_mr_ft" by vasycrukov, licensed under CC BY 4.0
- The drum coffee table and the marble side table are based on "COFFEE TABLE" by laithodeh3, licensed under CC BY 4.0
- The curved coffee table, the open TV bench and the TV bench with a door are based on "Living room tables" by 3D_for_everyone, licensed under CC BY 4.0
- The wooden TV bench is based on "TV Bench / TV Table / TV Stand Wood" by slls666, licensed under CC BY 4.0
- The low TV table is based on "TV Table (Low Poly)" by VX-Designs, licensed under CC BY 4.0
- The upholstered bar chair is based on "Bar Chair" by DevelopRstore, licensed under CC BY 4.0
- The metal bar chair is based on "Bar Chair" by ivarkramer12, licensed under CC BY 4.0
- The wooden armchair is based on "Chair_08 2K" by Caxtor, licensed under CC BY 4.0
- The padded dining chair is based on "chair single scanned" by manuel_A, licensed under CC BY 4.0
- The dining chair with a curved back is based on "[FREE] Wood Chair" by AllQuad, licensed under CC BY 4.0
- The oak dining chair is based on "Modern Wood chair for Archviz" by chezmiddleton, licensed under CC BY 4.0
- The glass dining table and the cantilever chair are based on "Dining Table Glass" by Francesco Coldesina, licensed under CC BY 4.0
- The wooden dining table is based on "Table" by Arseniy Kruglov, licensed under CC BY 4.0
- The farmhouse table is based on "Table 5" by eucocker, licensed under CC BY 4.0
- The round marble dining table is based on "Pink table" by Moryak, licensed under CC BY 4.0
- The desk with drawers is based on "Table Marmok'a" by LLIypuk, licensed under CC BY 4.0
- The deckchair is based on "Sun chair" by Helsingr, licensed under CC BY 4.0
- The folding table and chair are based on "Tables And Chairs" by OfekDavid, licensed under CC BY 4.0
- The banker's lamp is based on "Old Table Lamp V01" by MAR.COS., licensed under CC BY 4.0
- The white and black ceramic table lamps are based on "Table Lamp" by gorzi, licensed under CC BY 4.0
- The plain dark wood door style is based on "Low-Poly Door" by NoobiePie, licensed under CC BY 4.0
- The dark oak and mahogany door styles are based on "Interior Wood Doors Pack 1" by Toni García Vilche, licensed under CC BY 4.0
- The white six-panel door style is based on "White Wooden Door" by ZiadPh, licensed under CC BY 4.0
- The modern door with glass strips is based on "Modern Wood Door" by Surgdan, licensed under CC BY 4.0
- The stained glass door style is based on "Door External" by Francesco Coldesina, licensed under CC BY 4.0
- The French doors are based on "Door_ Wooden_17_MB" by Mehdi Shahsavan, licensed under CC BY 4.0
- The carved double door is based on "SM Door" by DenisFernandes, licensed under CC BY 4.0
- The Gothic arched double door is based on "Door" by Maria Stashko, licensed under CC BY 4.0
- The grand arched door in a stone surround is based on "The Door" by rautkrutant055, licensed under CC BY 4.0
- The steel and glass sliding doors are based on "Steel Sliding Door" by kirkegaard, licensed under CC BY 4.0
- The pool table and the pool table light are based on "Pool Table Traditional" by fizyman, licensed under CC BY 4.0